QOTW: “the story being told isn’t being told inside the computer, it’s being told inside the head of the reader, and the reader is tracking everything in a lot more finely-grained detail than the computer is. Our readers, if they’re interested in the story, care about the flow of the conversation, they’re interested in the back-story and detail acquired, they will find a human differentiability between, say, a character decisively taking an action, and one forced into an action by circumstance” — Jon Ingold
"Adaptive pacing for puzzles?"
"Where’s the Writing Lessons? Isnt IF an Interactive Story?"
"Giving CYOAs a bad name; but then, CYOA is a bad name"
"Insights from Blue Lacuna"
"Interactive Fiction Games on The Ultimate Development Platform: Dynamics CRM 2011"
"Font markup extension for web UIs"
"Système perso d’IF" [French chatbot IF]
"Quest 5.0 WebPlayer Demos"
"IF Demo Fair themes: interface"
"Expanding review activities" [interested in IF reviews]
"An intro to interactive fiction" [from the Young Adult Library Services Association]
"Need beta-testers for long game" [by Michael Gentry]
"@party interactive fiction competition"
"Resurrecting the Writing Challenge"
"IF Demo Fair: ‘what if im the bad guy?’"
"PAX East 2011: Zarf’s anecdotes"
"Thumbdrive Riddler is never gonna give you up" [more PAX East]
"Quest 5.0 is now open source"
"Adventure (350 points): On the worst maze ever"
"Adventure (350 points): On saving and mapping"